(Beater Verison)


Data Lines:

vehicles.ide

journey, 	journey,	car,		JOURNEY,	EMPEROR2,	VEH@VAN,	VEH@VAN_RI1_LE1,	1,	1,		0.1881,	0.1881,		1,	1,	1.5	,2,	noboot+ext_sunroof+ext_strong+big+bangerexhaustfx+truckfirefx

You'll also need to add this line under the "txdp" section at the bottom of the vehicles.ide file. This is needed for the textures to load correctly.

journey, vehshare_truck

handling.dat (replace this handling if you started using the double rear wheels skidmark fix included with the Liberty Plates mod by Shvab)

JOURNEY     6000.0  8.0   80	0.0 0.0 -0.143		0.0  5  0.09  1.0 110.0	0.2  0.67 0.3  30.0		0.95 0.80 13.0 0.15 0.46		1.8  0.75  0.75  0.10 -0.20 0.0  0.5  		1.0 1.0 0.8 1.5 	0.0  1000 		20224088		0				2

carcols.dat  (put this in the Car4 section)

journey, 	17,113,0,129, 17,113,0,107, 17,113,0,54, 113,113,0,81, 113,113,0,50, 113,113,0,43, 5,113,0,113, 117,117,0,90, 117,113,0,106,

VehOff.csv lines  (add these if you added the vehicle)

VEHICLE journey FIELD BOOT_OPEN POS 0.532612 -1.302068 0.278647 ANGLES 0.191251 -0.000541 2.919328 FOV 55.000000
VEHICLE journey FIELD BONNET_FWD POS 0.004272 2.269836 0.868586 ANGLES -0.000000 0.000000 0.000000 FOV 72.000000
VEHICLE journey FIELD BONNET_BWD POS 0.000244 -3.786731 0.807976 ANGLES -0.000061 0.000000 -3.141523 FOV 55.000000
VEHICLE journey FIELD CINEY_WHEEL POS -1.388045 0.618392 -0.225146 ANGLES -0.175544 0.006543 -0.085104 FOV 55.000000
VEHICLE journey FIELD CINEY_UNDER POS -0.022642 0.492198 -0.754168 ANGLES 0.006944 -0.000082 -0.000004 FOV 55.000000
VEHICLE journey FIELD CINEY_MISC_1 POS 2.366949 -8.688965 1.376574 ANGLES -0.160365 -0.164889 0.134203 FOV 45.000000
VEHICLE journey FIELD CINEY_MISC_2 POS -1.694385 0.449353 0.901017 ANGLES -0.105362 0.241886 -0.374982 FOV 45.000000
VEHICLE journey FIELD JACKED POS -0.267760 1.083065 1.397295 ANGLES -1.032490 -0.013948 2.048467 FOV 55.000000
VEHICLE journey FIELD BUSTED POS -0.604076 1.498413 0.717651 ANGLES 0.071706 -0.000000 2.589753 FOV 55.000000
VEHICLE journey FIELD CARPHONE POS -0.526304 1.668823 0.933594 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE journey FIELD BONNET_L POS -0.734425 0.765824 0.884821 ANGLES -0.001393 -0.007456 1.572153 FOV 55.000000
VEHICLE journey FIELD BONNET_R POS 0.710526 0.771382 0.887527 ANGLES 0.002379 0.007843 -1.578233 FOV 55.000000
VEHICLE journey FIELD CINEY_WHEEL_2 POS 1.303291 -2.440918 -0.346436 ANGLES 0.085000 0.354262 0.152127 FOV 55.000000
VEHICLE journey FIELD CINEY_BACK POS -1.403582 1.461914 0.919922 ANGLES -0.223537 0.278458 -2.869668 FOV 55.000000
VEHICLE journey FIELD BUMPER POS 0.000000 2.350220 -0.467529 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE journey FIELD AIM_FR POS 0.001357 0.746773 2.028346 ANGLES -1.554906 -0.009670 -0.009394 FOV 55.000000
VEHICLE journey FIELD CINEY_FAR_1 POS -3.993924 -6.454243 1.611105 ANGLES -0.296716 -0.135724 -0.518368 FOV 55.000000
VEHICLE journey FIELD CINEY_FAR_2 POS 3.255917 -7.236572 2.448730 ANGLES -0.311660 0.223405 0.210068 FOV 55.000000
VEHICLE journey FIELD CINEY_FAR_3 POS 1.611940 3.084352 -0.456770 ANGLES 0.089858 -0.160994 2.448257 FOV 74.300003
VEHICLE journey FIELD CINEY_FAR_4 POS -1.552093 4.264128 0.987940 ANGLES -0.325883 0.095943 -2.828954 FOV 55.000000

addedVehicleAudioSettings.ini

custom vehicle audio for use with Fastman92 limit adjuster audio loader

[journey]
structType = 0
field_1 = 41462
flags = 0x9A62A 
floatAsInt_A = -9.0
floatAsInt_E = -2.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_4_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_4_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_4_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_4_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_4_REVS_OFF
field_26 = 1200.0
field_2A = 400.0
floatAsInt_2E = -4.0
floatAsInt_32 = 4.0
field_36 = 2500.0
field_3A = 1000.0
floatAsInt_3E = -4.0
floatAsInt_42 = 3.0
field_46 = 440.0
field_4A = 200.0
floatAsInt_4E = -4.0
floatAsInt_52 = 0.0
field_56 = 180.0
field_5A = 80.0
floatAsInt_5E = 2.0
floatAsInt_62 = 6.0
floatAsInt_66 = 2.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -18.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -1.13
floatAsInt_multiplier1200_8E = 0.25
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_4_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_4_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = 0.0
floatAsInt_multiplier1200_9E = 0.333333
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = NULL
floatAsInt_B2 = 0.0
floatAsInt_B6 = 0.0
exhaustPopSound = NULL_SOUND
airIntakeSound = AIR_INTAKES_MULTI_QUIET
floatAsInt_multiplier1200_C2 = -0.333333
floatAsInt_multiplier1200_C6 = 1.375
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_MUSCLE_CAR_4_MUSCLE_CAR_4_START_DIST
hornSound = BROKEN_HORN_EMPEROR
openSound = VEHICLES_EXTRAS_WAGON_OPEN
closeSound = WAGON_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_VAN_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_VAN_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_UP
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_ZIREONIUM
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_VAN
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 1.5
floatAsInt_multiplier1200_112 = 0.666667
floatAsInt_116 = 0.0
field_11A = 25
floatAsInt_11E = 0.0
floatAsInt_122 = 3.0
floatAsInt_126 = 2.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 2
field_13F = 0
field_140 = 1
field_141 = 9
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_VAN_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_VAN_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_V_ENGINE_HANDBRAKE
field_15E = 1
field_15F = 0
field_160 = 3